Senior Rendering/Graphics Programmer Job at Yotta Games, El Segundo, CA

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  • Yotta Games
  • El Segundo, CA

Job Description

Senior Rendering/Graphics Programmer

Why Join Us

Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.

Responsibilities

We are looking for a forward-thinking Senior Rendering/Graphics programmer to join our team. We are looking for someone with a strong passion for beautiful imagery and a keen sense on how to make something turn from great to spectacular! If you are looking for an opportunity to demonstrate your skills, and are interested in working in a fast-paced, startup environment – keep on reading.

What You’ll Be Doing:

  • Develop new and enhance existing graphics technologies for rendering, lighting, shadows and shaders on all platforms with an emphasis in the mobile space to help achieve high level visualss;
  • Develop or upgrade tools that go along with features and ensure these tools are usable and appropriate for programmers, artists, and the engine;
  • Dig into deep, complex systems to provide technical guidance to engineers, game designers and artists;
  • Passionate about finding technical solutions to enable artists to achieve cohesive and amazing visuals in our games;
  • Profile, maintain and optimize rendering, pipelines, lighting and shading components of a game and improve overall performance.

Qualifications

We Expect You To Have:

  • 3+ years’ experience in developing games professionally;
  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures;
  • Experience with HLSL, CG or other vendor specific shader programming language;
  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan, etc.);
  • Experience optimizing both performance factors and memory footprints using software profilers (PIX, GPA, etc.);
  • Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, PIX, GPA, etc.);
  • Experience with multithreaded programming;
  • Strong communication and proficiency in working with technical artists to develop and iterate on features/tools;
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.

Even Better If You Have:

  • Experience in AAA game development or Film production;
  • Mobile games experience
  • Experience in open world games;
  • Experience in Unreal 4/5.

Additional Information

  • This is a hybrid role based in Los Angeles (currently hybrid because of pandemic);
  • Current working hours: Monday – Friday, 11am – 8pm Pacific Time (including one-hour break);
  • Salary depending on experience.

Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.

Job Tags

Worldwide, Monday to Friday,

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